Etrian odyssey v11/28/2023 ![]() Etrian Odyssey V goes for something different by offering a branching-path progression system instead. Previous games eventually introduced a multiclassing system where a sub-class could be selected for each unit, allowing them to use abilities from two classes at once. Combined with the quickened battle and travel pace, Etrian Odyssey V turns out to be one of the more player-friendly games in the series.Ĭlass progression has also been adjusted. It certainly makes backtracking a bit more convenient and is certainly a worthwhile endeavor to diligently fill out your maps.Ĭhanges like these help to remove just a bit of the tedium, allowing players to more easily revisit floors to fight monsters, gather materials, or take on sidequests. This is a bit more lenient than previous titles, where you could only enter on roughly every fifth floor. If the floor map is sufficiently filled out, you can then enter the labyrinth on that floor (rather than starting at the very bottom), ultimately allowing you to jump straight to any floor. Instead of acting as entry points to the labyrinth, they now only act as exit portals to return to town.Ī floor jump system has been implemented, where the player maps out a floor and registers that map to the town council. Beyond the Myth returns to a more straightforward singular massive dungeon like the first three games in the series, rather than using smaller dungeons spread out on a world map. In addition, the way geomagnetic poles work has been notably altered. First of all, out-of-dungeon exploration - like airship sailing in Etrian Odyssey IV - has been completely removed. While the base gameplay style here is largely the same, a few mechanical changes are present. It also retains some of the quality of life enhancements found in the Untold remakes, such as vastly improved traversal speed and snappier battle pace, which is undoubtedly a plus. ![]() I've always been drawn to this genre because of how much agency they give the player in constructing their team, and EOV does not disappoint here. Party coordination is as important as always, and knowing how to organize your units so that their skills complement each other well is the key to finding success in combat. Loot can be sold to the shop for money while also unlocking new equipment to purchase.įor the most part, Etrian Odyssey V is the class-based dungeon crawler you would expect it to be. You can undertake quests that require the player to collect certain parts from monsters, visit certain sections of the labyrinth, or defeat special monsters. Along the way, the player fills in the map of the labyrinth that is displayed on the bottom screen of the 3DS system. Combat is initiated once an encounter meter fills on the screen, and then battles are carried out in a round-based manner. You then traverse floors of this maze in a first-person, step-by-step fashion. After creating your team, you are tasked to explore each level of the Yggdrasil to learn about the mysteries within. The lion's share of gameplay in Etrian Odyssey V will feel especially familiar if you have played previous entries in the series. None of this will affect gameplay directly, but it's a neat addition that adds some more personalization to the experience. Hair and eyes each have a primary and secondary shade that the player needs to select, so you can set numerous permutations of color combinations in creating unique characters for your team. In addition to the usual four portraits per class to choose from, you can now individually change their hair color, eye color, skin color, and even the voice type for each portrait. The game now offers far more customization options when it comes to creating your units. ![]()
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